Also out this week: "Resident Evil 7: Biohazard Gold Edition" (PC, Xbox One, PlayStation 4), "Okami HD" (PS4, Xbox One, PC), "The Long Reach" (PC), "Party Planet" (Nintendo Switch), "Fallen Legion: Flames of Rebellion" (PS4), "Marble Skies" (PC), "Darkness and a Crowd" (PC), "Parking Cop Simulator" (PC), "Lost Grimoires 2: Shard of Mystery" (Xbox One), "Lazy Galaxy" (PC), "Titan Siege Online" (PC). When I learned that it would be coming to the Xbox, I was extremely excited as it means that my favorite game would be on my favorite console...a ideal pair.
The "X" button interacts with objects if you press it, and reloads weapons if you hold it.
PlayerUnknown's Battlegrounds is 5.24 GB on Xbox One.
But you'll probably need more space for coming updates.
PlayerUnknown’s Battlegrounds has a breakthrough control scheme Cuphead developers bet everything on a 1930s-cartoon-style game
From what we could tell, Battlegrounds on console doesn't make use of any form of auto-aim, which has been a staple of the genre since GoldenEye. I managed to pursue a player across a wide open field without them noticing me at all, which would have never happened in the PC version of the game where players are constantly spinning the camera to check behind them.
The process of adapting the controls has been called a "challenge", although Microsoft us confident it's found the best balance. You can see the difference between the normal servers and the test server, above. It's important to note that the Game Preview Program is quite similar to Steam's Early Access, meaning that the game is a work in progress and is not finished. In order to do so, Microsoft enlisted the help of Gears of War studio The Coalition to assist on the game's development for the Xbox One. The benefits of a 4K resolution (more common on TVs than computer monitors) in this large scale shooter are obvious in long-range firefights, and with the recent UI upgrades the game feels more like a big-budget console release than ever before.
Xbox One owners have been anticipating the launch of PUBG on the Xbox One since the game was announced at E3 2017. Limiting the game to paying players is a valid way to do this, preventing what could've been an overwhelming population from the Xbox Live userbase on launch day.