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Then in 2013, Microsoft released an updated version of the technology, Kinect 2.0, for the Xbox One but unfortunately it never quite reached the success that the Xbox 360-based original did.

The Microsoft Kinect was first introduced back in 2009 at E3 under the codename ‘Project Natal and was launched next year after it was officially given the name Kinect at E3 2010.

An improved Kinect having facial recognition login and better motion tracking arrived with Xbox One in due course, Microsoft made it optional to purchase the device with the console.

"Manufacturing for Kinect for Xbox One has ended but it is not the end of the journey for the technology", Microsoft told El Reg. Dwindling sales figures forced Microsoft to ditch the Kinect and sell the Xbox One as standalone at cheaper rates.

Since then, the Kinect has been slowly dying as many people weren't too chuffed that they had to pay more for the console likely forcing them towards the PlayStation 4 - which is now the best selling current-gen console. However, the Kinect is now in the shadows of the rapid development of virtual reality, which not only allows gamers to use motion controls and voice commands, but also immerses them in environments away from their living rooms.

Speaking of Xbox One X, the console will be getting tons of enhanced titles which also includes Halo: The Master Chief Collection.

The Kinect went on to become the fastest selling consumer device in history, something it holds a Guinness World Record for. That decision may have saved Xbox One, but ultimately doomed Kinect.

Video games designed for Kinect, it was not so much. Additionally the Windows Hello sign-in feature which has made its way to laptops and smartphones uses a rudimentary form of Kinect to detect people's faces.

When do you think we'll know more about what comes next?


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